2023
DOI: 10.3390/computers12090188
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Evaluating Video Games as Tools for Education on Fake News and Misinformation

Ruth S. Contreras-Espinosa,
Jose Luis Eguia-Gomez

Abstract: Despite access to reliable information being essential for equal opportunities in our society, current school curricula only include some notions about media literacy in a limited context. Thus, it is necessary to create scenarios for reflection on and a well-founded analysis of misinformation. Video games may be an effective approach to foster these skills and can seamlessly integrate learning content into their design, enabling achieving multiple learning outcomes and building competencies that can transfer … Show more

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