2008
DOI: 10.1145/1278760.1278764
|View full text |Cite
|
Sign up to set email alerts
|

Evaluating the perceptual realism of animated facial expressions

Abstract: The human face is capable of producing an astonishing variety of expressions-expressions for which sometimes the smallest difference changes the perceived meaning considerably. Producing realistic-looking facial animations that are able to transmit this degree of complexity continues to be a challenging research topic in computer graphics. One important question that remains to be answered is: When are facial animations good enough? Here we present an integrated framework in which psychophysical experiments ar… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

7
51
0
2

Year Published

2009
2009
2018
2018

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 61 publications
(60 citation statements)
references
References 31 publications
7
51
0
2
Order By: Relevance
“…The effectiveness of virtual characters for emotion recognition tasks has been successfully validated in patient and control populations (Dyck et al, 2008(Dyck et al, , 2010Wallraven et al, 2008). We used dynamic virtual characters (avatars) exhibiting angry, neutral, and happy facial emotions and combined them with pseudowords with angry, neutral, and happy prosody in congruent and incongruent trials, assuring standardized facial expressions and perfect lip-speech synchronization.…”
Section: Methodsmentioning
confidence: 99%
“…The effectiveness of virtual characters for emotion recognition tasks has been successfully validated in patient and control populations (Dyck et al, 2008(Dyck et al, , 2010Wallraven et al, 2008). We used dynamic virtual characters (avatars) exhibiting angry, neutral, and happy facial emotions and combined them with pseudowords with angry, neutral, and happy prosody in congruent and incongruent trials, assuring standardized facial expressions and perfect lip-speech synchronization.…”
Section: Methodsmentioning
confidence: 99%
“…Many of these techniques for image classification were unsuitable for use in this project because they are a) too obscure and cannot be generalized to a large range of images [23][24][25][26] or b) based on statistical modeling of characteristics beyond human perception [17,19,[27][28][29][30][31][32][33].…”
Section: Measuring Visual Realismmentioning
confidence: 99%
“…At this stage, the practitioner considered contributing factors and experimented with expression manipulation using the tools of traditional animation practices. Contributing factors primarily consisted of existing research into facial expression generation and perception [7][12] [22][25] [33], the artistic depiction of facial expressions [9] [17], and traditional animation guides [32] [35]. In particular, the images of peak emotional expressions collected by Ekman and Friesen [7] were useful when the facial shapes were being constructed.…”
Section: A Inquiry Cycle Methodsmentioning
confidence: 99%
“…Additionally, spatiotemporal facial attributes have been manipulated and tested [33]. However, while most of these projects focus on the significance of spatial or temporal attributes to perception, none consider the artistic reasoning behind spatiotemporal facial animation choices.…”
Section: Related Researchmentioning
confidence: 99%