2023
DOI: 10.3390/cancers15061639
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Evaluating the Effectiveness of Visuospatial Memory Stimulation Using Virtual Reality in Head and Neck Cancer Patients—Pilot Study

Abstract: The prevalence of Cancer-related Cognitive Impairment (CRCI) in cancer patients necessitates the search for methods to help stimulate cognitive function. An innovative and repeatedly used method in oncology departments is virtual reality (VR). To date, no one has used VR for head and neck cancer patients in an attempt to stimulate their working memory. The goal of our research is to intervene with off-the-shelf VR applications in HNC patients to lower the risk of CRCI. Twenty-two patients with head and neck ca… Show more

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Cited by 3 publications
(4 citation statements)
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References 32 publications
(40 reference statements)
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“…Our study findings align with previous research that has showcased the promising advantages of VR technology in augmenting CF 38 40 . Specifically, the experimental group displayed discernible enhancements in both concentration performance and alternating attention metrics.…”
Section: Discussionsupporting
confidence: 92%
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“…Our study findings align with previous research that has showcased the promising advantages of VR technology in augmenting CF 38 40 . Specifically, the experimental group displayed discernible enhancements in both concentration performance and alternating attention metrics.…”
Section: Discussionsupporting
confidence: 92%
“…This study aimed to investigate the effectiveness of VR training in improving concentration performance and alternating attention. The application of such a training as a strategy for enhancing CF, is consistent with prior research that has investigated the advantages of VR technology in various cognitive areas such as memory, decision-making, and visuospatial abilities, as demonstrated in research by Georgiev et al 39 , Maggio et al 40 , and Serweta-Pawlik et al 38 . The findings from this study offer additional confirmation of the advantages associated with VR cognitive training.…”
Section: Discussionsupporting
confidence: 80%
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“…The potential mechanism was speculated to be closely related to the virtualization and interaction of VR. On one hand, the virtual environment created by VRER could alleviate the fear of movement and the pain of exercise among patients, enabling them to execute exercise rehabilitation better through distraction [ 36 , 67 ]. Moreover, the virtual environment provided stimuli and pleasure, encouraging participants to be more active [ 68 - 70 ].…”
Section: Discussionmentioning
confidence: 99%