Proceedings of the 28th International Conference on Software Engineering 2006
DOI: 10.1145/1134285.1134305
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Evaluating pattern catalogs

Abstract: Patterns and pattern catalogs (pattern languages) have been proposed as a mechanism for re-use. Traditionally, patterns have been used to foster design re-use, and generative design patterns have been used to achieve both design and code re-use. In theory, a pattern catalog could be created and used to provide re-usable patterns within a project and across a group of related projects. This idea raises a natural question. How can we measure the effectiveness of a pattern catalog or compare the effectiveness of … Show more

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Cited by 10 publications
(1 citation statement)
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“…In Dragon Age: Origins (BioWare, 2009), this is almost a scripting language as in a programming environment. Onuczko et al (2005) and Cutumisu et al (2006) have in fact identified story pat-terns on the level of the scripting language in the authoring tool accompanying Neverwinter Nights (BioWare, 2002).…”
Section: Discussionmentioning
confidence: 99%
“…In Dragon Age: Origins (BioWare, 2009), this is almost a scripting language as in a programming environment. Onuczko et al (2005) and Cutumisu et al (2006) have in fact identified story pat-terns on the level of the scripting language in the authoring tool accompanying Neverwinter Nights (BioWare, 2002).…”
Section: Discussionmentioning
confidence: 99%