2012 IEEE International Games Innovation Conference 2012
DOI: 10.1109/igic.2012.6329859
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Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games

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“…The findings also imply that challenges may sometimes cause more frustration than enjoyment for students (Bopp, 2006;Simkins et al, 2012). The results from this review indicate that challenges could threaten engagement and learning if they do not match students' abilities (Tan et al, 2013).…”
Section: Challenges and Conflicts For Gameplay Enjoyment And Learning Motivationmentioning
confidence: 87%
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“…The findings also imply that challenges may sometimes cause more frustration than enjoyment for students (Bopp, 2006;Simkins et al, 2012). The results from this review indicate that challenges could threaten engagement and learning if they do not match students' abilities (Tan et al, 2013).…”
Section: Challenges and Conflicts For Gameplay Enjoyment And Learning Motivationmentioning
confidence: 87%
“…When playing games that included challenges, students were more curious about the content area and developed an understanding of the topic (Tan et al, 2013); it seems that, in the presence of challenges, the students felt that although the game was difficult, it was still fun. As a result, the students were engaged (Ke, 2008a;Simkins, Egert, & Decker, 2012). When facing challenges, the students explored the environment and were less frustrated by difficult tasks (Sadler et al, 2013); their knowledge of the subject and their identification of appropriate strategies to solve specific issues also seemed to improve as a result of challenges (Rubin-Vaughan, Pepler, Brown, & Craig, 2011).…”
Section: Challengesmentioning
confidence: 99%