2021
DOI: 10.3991/ijet.v16i16.23829
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Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology

Abstract: Higher education institutions encounters difficulties when the Covid-19 pandemic happens because learners cannot go to class and absorb knowledge directly. In Vietnam, universities have used online learning to help learners keep learning in this pandemic context. However, the quality and effectiveness of the learning process are questioned by the learner and the teaching staff. In this context, our research is looking for solutions to apply new technology in the teaching process to ensure the quality and effec… Show more

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Cited by 7 publications
(9 citation statements)
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“…However, we could not find any significant difference in the user confidence rating. The above result is in line with several existing works [71] in the context that there is no difference in assessing the effectiveness of video games between IT students and non-IT students despite that the IT students are more exposed to technology. Meanwhile, We consider that the helpful functionalities differ from users since they have different mental models because the average score of Q8 differ.…”
Section: ) Impact Of Area Of Expertisesupporting
confidence: 91%
“…However, we could not find any significant difference in the user confidence rating. The above result is in line with several existing works [71] in the context that there is no difference in assessing the effectiveness of video games between IT students and non-IT students despite that the IT students are more exposed to technology. Meanwhile, We consider that the helpful functionalities differ from users since they have different mental models because the average score of Q8 differ.…”
Section: ) Impact Of Area Of Expertisesupporting
confidence: 91%
“…Furthermore, through interactions with the learners around them, they test and refine their own knowledge. Therefore, the integration of digital learning games is one of the promisingly positive aspects for improving the quality and effectiveness of higher education [1]. The contributions of this study are as follows:…”
Section: Disadvantagesmentioning
confidence: 99%
“…Academics highlight how important digital learning is to improving educational results and developing teaching technologies (Hsu, 2020). Additionally, it has been established that using interactive digital game-based instructional technology can improve student engagement and learning experiences (Huong & Cuong, 2021). All things considered, the incorporation of digital technologies into the teaching and learning process has the power to revolutionize the field of education by enhancing learning outcomes, motivation, and student involvement.…”
Section: Introductionmentioning
confidence: 99%