Proceedings of the Twenty-Second Australasian Computing Education Conference 2020
DOI: 10.1145/3373165.3373184
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Evaluating an Interactive Tool for Teaching Design Patterns

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Cited by 8 publications
(8 citation statements)
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“…The experiments involved 12 courses of different bachelor degrees, in blended learning, with their 12 leading instructors. The courses included from 90 to 120 students each (mostly in age range [18][19][20][21][22][23][24][25]. All the instructors involved in the experimental phase had already used the Moodle platform for at least one year, to avoid a bias introduced by the teachers' learning curve.…”
Section: Experimental Analysis and Resultsmentioning
confidence: 99%
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“…The experiments involved 12 courses of different bachelor degrees, in blended learning, with their 12 leading instructors. The courses included from 90 to 120 students each (mostly in age range [18][19][20][21][22][23][24][25]. All the instructors involved in the experimental phase had already used the Moodle platform for at least one year, to avoid a bias introduced by the teachers' learning curve.…”
Section: Experimental Analysis and Resultsmentioning
confidence: 99%
“…More than ever, the COVID-19 pandemic has highlighted the necessity to grant accessibility from smartphones, in particular in all the cases where remote learning of several students in the same house (e.g., siblings, students sharing the house, teachers who are also parents of students) would require an expensive and bulky amount of personal computers. In the second section, the current state of the art of visual interfaces for learner monitoring in LMS and their main drawbacks are discussed in order to motivate our approach and the use of the innovative approach of visual interface morphing [17,18]. In section three, we detail the definition of the three proposed types of visual interface morphing methodologies.…”
Section: Introductionmentioning
confidence: 99%
“…In Table 10, the results of the evaluations related to the conclusions about the tools and their utilization can be observed. Students in the study by Yang et al (2018) were satisfied with the tool and in studies (Azimullah et al, 2020;Yang et al, 2018) were comfortable with using the tools. Students who were using the tool by Herout & Brada (2015) found out its usefulness while they were using it.…”
Section: Empirical Evidence (Rq 2 )mentioning
confidence: 97%
“…It leverages SonarQube to gather metrics about the quality of the code and present them in a friendly report view (Yang et al, 2015) JavlinaCode JavlinaCode is a web-based interactive educational programming environment which is designed to help teach OOP in java (Yang et al, 2018) JaguarCode The introduced tool is a web-based programming environment which helps students understand the static structure and dynamic behavior of java programs. It provides UML diagrams and dynamic execution trace features (Azimullah et al, 2020) Bounce project Bounce project is a tool that uses a combination of real-world metaphors and programming coding exercises to teach design patterns step by step. Students receive real time feedback about their exercise completion status (Dietrich & Kemp, 2008) DPLab DPLab is an eclipse IDE plugin that assists students to learn design patterns.…”
Section: Smartmentioning
confidence: 99%
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