ACM Symposium on Applied Perception 2019 2019
DOI: 10.1145/3343036.3343129
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EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze

Abstract: We present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or neutral. We precompute a data-driven mapping between gaits and their perceived emotions. EVA uses this gait emotion association at runtime to generate appropriate walking styles in terms of gaits and gaze. Using the EVA algorithm, we can simulate gaits and gazing behaviors of hun… Show more

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Cited by 34 publications
(28 citation statements)
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References 57 publications
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“…However, considering only a sub-part of channels such as only the face of a person or the posture stays an important way to improve knowledge of the whole domain since multi-modal approaches generally combine specific approaches dedicated to a single channel [15]. Moreover, the representations and descriptors designed for recognition may be extended to propose approaches for generating virtual agents with various perceived emotions [16].…”
Section: Related Workmentioning
confidence: 99%
“…However, considering only a sub-part of channels such as only the face of a person or the posture stays an important way to improve knowledge of the whole domain since multi-modal approaches generally combine specific approaches dedicated to a single channel [15]. Moreover, the representations and descriptors designed for recognition may be extended to propose approaches for generating virtual agents with various perceived emotions [16].…”
Section: Related Workmentioning
confidence: 99%
“…However, as psychological studies question the reliability of emotions perceived only from facial expressions [37], more channels should be used when designing expressive VAs. Besides the facial expressions, these expressive features [35] can be body postures, gazing behaviors, and movements [6,33]. The latter option comprises gait [33] and the trajectories chosen.…”
Section: Visual and Acoustic Stimulimentioning
confidence: 99%
“…Besides the facial expressions, these expressive features [35] can be body postures, gazing behaviors, and movements [6,33]. The latter option comprises gait [33] and the trajectories chosen. As our study requires specific trajectories to sample the subjects' PS preferences, we focus on the body-language.…”
Section: Visual and Acoustic Stimulimentioning
confidence: 99%
“…Intelligent Virtual Agents (IVA) should be designed to perform realistic and expressive interactions [3] that convey emotions and express personalities [23,26]. These are notably expressed by humans through nonverbal behaviours in everyday interactions [8,12].…”
Section: Introductionmentioning
confidence: 99%