2015 IEEE Conference on E-Learning, E-Management and E-Services (IC3e) 2015
DOI: 10.1109/ic3e.2015.7403481
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Ethical issues of gamified ICT tools for higher education

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Cited by 4 publications
(7 citation statements)
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“…It is important to note that if the search had not included "ethics" 37 fewer unique papers would have been included in the systematic review and 8 less in the results in Table 1, paper id: [16,18,24,29,46,49,50,56]. Following Webster and Watson's [58] concept of matrices, a table was constructed that captures and collects the negative aspects of the 28 papers into seven domains.…”
Section: Mapping Gamificationmentioning
confidence: 99%
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“…It is important to note that if the search had not included "ethics" 37 fewer unique papers would have been included in the systematic review and 8 less in the results in Table 1, paper id: [16,18,24,29,46,49,50,56]. Following Webster and Watson's [58] concept of matrices, a table was constructed that captures and collects the negative aspects of the 28 papers into seven domains.…”
Section: Mapping Gamificationmentioning
confidence: 99%
“…The use of gamification by using extrinsic motivation could drive the user to gamify a task and try to reach the highest score and not to focus on the work task [15]. The use of gamification might in some settings motivate the user to become more competitive against other users and in the end result in demotivation [20,49]. Gamification could introduce the possibility of cheating, hence, demotivate users [22,38].…”
Section: Mapping Gamificationmentioning
confidence: 99%
“…Gamification also has little negative impacts for both the students as well as the teachers. Studies have highlighted a disadvantage for learners due to Gamification (Ortiz Rojas et al, 2017;Furdu, 2017;Faiella and Ricciardi, 2015;Mejias et al, 2015;Schulz et al, 2015;Gari, 2019;Hakulinen, 2015;Haaranen et al, 2014;Baxter et al 2016). Throughout understanding computer science, the gamification elements can boost engagement and motivation between some of the learners and the learner who has liked doing their job.…”
Section: Discussionmentioning
confidence: 99%
“…For both learners and educators, gamification has a few adverse effects, such as:  Gamification will create unsanitary competition and unneeded conflict between learners. That may be a detrimental and inappropriate gamification impact via course action (Ortiz Rojas et al, 2017;Schulz et al, 2015).…”
Section: Disadvantages Of Gamification In Computer Science Educationmentioning
confidence: 99%
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