2019
DOI: 10.20948/mathmontis-2019-45-5
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Estimation of noise in calculation of scattering medium luminance by MCRT

Abstract: We investigate new method for calculation of radiance of scattering medium by bi-directional Monte-Carlo ray tracing with photon maps. Usually photons are collected by an integration spheres at the ends of camera ray segments, or a cylinder along that segments. Meanwhile in our method several integration spheres are distributed at random along the first camera ray segment. The rest segments do not collecting photons. The method optimal for a particular scene is the one which produces the least noise, so one ne… Show more

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Cited by 12 publications
(27 citation statements)
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“…In BDPM (with or without weights), the variance of the pixel luminance calculated from N F forward rays and N B backward rays (started from the same pixel) obeys the general law [7], see also [18]:…”
Section: Noisementioning
confidence: 99%
See 3 more Smart Citations
“…In BDPM (with or without weights), the variance of the pixel luminance calculated from N F forward rays and N B backward rays (started from the same pixel) obeys the general law [7], see also [18]:…”
Section: Noisementioning
confidence: 99%
“…Therefore the optimal weights which minimize the noise functional in the classic MCRT and in BDPM are different. Since the BDPM noise is a quadratic functional over the ray contribution as it is shown in [7], it is also quadratic in weights. So while calculation of weights that minimize that noise functional looks mathematically trivial it is not so in practice.…”
Section: Introductionmentioning
confidence: 99%
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“…But its main problem is stochastic noise, and it strongly depends on the method of ray generation. Therefore a lot of studies are devoted to choice of the optimal probability distribution of ray scattering [2][3][4][5].…”
Section: Introductionmentioning
confidence: 99%