2022
DOI: 10.2196/39248
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Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial

Abstract: Background An automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. Objective In this study, we aimed to estimate the potential economic value of gameChange for the UK National Health Service (NHS) and establish the maximum cost-effective price per pat… Show more

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Cited by 12 publications
(3 citation statements)
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“…The interviews provided fascinating in-depth insights into the experience with automated VR therapy, which will inform the delivery of gameChange alongside other implementation and health economic studies [23][24][25]. This study has several limitations.…”
Section: Discussionmentioning
confidence: 99%
“…The interviews provided fascinating in-depth insights into the experience with automated VR therapy, which will inform the delivery of gameChange alongside other implementation and health economic studies [23][24][25]. This study has several limitations.…”
Section: Discussionmentioning
confidence: 99%
“…Not only apps measuring fatigue through questionnaires but also wearable devices have proved to be useful in the continuous monitoring of fatigued MS patients (Sparaco et al, 2018;Tong et al, 2019;Block et al, 2022). These "health technologies" usually have an internet or smartphone connection and therefore allow non-stop collection of data about physiological parameters (e.g., heart rate, sleep levels) and track any kind 2019;Maggio et al, 2019a,b;Cuesta-Gómez et al, 2020;Manuli et al, 2020;Ozkul et al, 2020;Yazgan et al, 2020;Cortés-Pérez et al, 2021;Leonardi et al, 2021;Nascimento et al, 2021;Pagliari et al, 2021;Altunkaya et al, 2022;Casuso-Holgado et al, 2022;Hollywood et al, 2022;Kalron et al, 2022;Moeinzadeh et al, 2022;Dogan et al, 2023;Hsu et al, 2023) Computer of physical activities through accelerometers and sensors (Sparaco et al, 2018).…”
Section: Wearable Devicesmentioning
confidence: 99%
“…Not only apps measuring fatigue through questionnaires but also wearable devices have proved to be useful in the continuous monitoring of fatigued MS patients (Sparaco et al, 2018;Tong et al, 2019;Block et al, 2022). These "health technologies" usually have an internet or smartphone connection and therefore allow non-stop collection of data about physiological parameters (e.g., heart rate, sleep levels) and track any kind Manuli et al, 2020;Ozkul et al, 2020;Yazgan et al, 2020;Cortés-Pérez et al, 2021;Leonardi et al, 2021;Nascimento et al, 2021;Pagliari et al, 2021;Altunkaya et al, 2022;Casuso-Holgado et al, 2022;Hollywood et al, 2022;Kalron et al, 2022;Moeinzadeh et al, 2022;Dogan et al, 2023;Hsu et al, 2023) Computer of physical activities through accelerometers and sensors (Sparaco et al, 2018).…”
Section: Wearable Devicesmentioning
confidence: 99%