2011
DOI: 10.1111/j.1467-8659.2011.01877.x
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Estimating Color and Texture Parameters for Vector Graphics

Abstract: Figure 1: Top row from left to right: original image, coloring result by [OBW * 08], new coloring result, automatic noise fitting result. Bottom row: input curves, the 665 color points by [OBW * 08], the 283 color points by the new algorithm, final result after manual editing. AbstractDiffusion curves are a powerful vector graphic representation that stores an image as a set of 2D Bezier curves with colors defined on either side. These colors are diffused over the image plane, resulting in smooth color regions… Show more

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Cited by 37 publications
(44 citation statements)
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“…Given a set of existing Bezier curves, Jeschke et al [2011] also use a global optimization to solve the diffusion curve coloring problem, including positioning color points and fitting color values, which can well reconstruct image features of given curves. We use another different fitting algorithm.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Given a set of existing Bezier curves, Jeschke et al [2011] also use a global optimization to solve the diffusion curve coloring problem, including positioning color points and fitting color values, which can well reconstruct image features of given curves. We use another different fitting algorithm.…”
Section: Resultsmentioning
confidence: 99%
“…15 (a)), we first extract Laplacian diffusion curves and color profiles to reconstruct the original image (Fig. 15 (c)) before modifying the normal derivate weights in order to generate the edited Hierarchical Diffusion Curves for Accurate Automatic Image Vectorization [Jeschke et al 2011]: (e) is reconstructed using our method with the curves from Jeschke et al's [2011] …”
Section: Resultsmentioning
confidence: 99%
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“…This is the reason why several extensions have been proposed to improve artistic control using directional diffusion and blockers [3,4], or to produce a smoother color propagation [10]. Jeschke et al [13] also use diffusion curves to control the parameters of procedural textures, while Hnaidi et al [11] create height fields by diffusing height from curves that represent ridges and cliffs. Finally, Takayama et al [24] extend diffusion curves to diffusion surfaces to create volumetric models with 3D color gradients.…”
Section: Gradient Extremamentioning
confidence: 99%