2019
DOI: 10.1108/lht-07-2018-0088
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Establishing a maker culture beyond the makerspace

Abstract: Purpose The purpose of this paper is to describe the process of fostering a maker culture in a liberal arts university. It explores the impact of making on student learning and engagement, as well as the role of the library’s maker program. Design/methodology/approach This paper is a case study that presents the tools and activities used in an academic library’s maker program. Structured interviews were conducted with faculty, staff and students to review the program and maker culture influence on campus. … Show more

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Cited by 14 publications
(7 citation statements)
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“…Further documentation of the literature on research using spatial method reveals that the majority of studies currently remain in descriptive question studies (29), such as preliminary studies on the status of space use and space utilization; studies on relational questions (4) focus on the relationship between space construction and service quality and service innovation [68,69], and the relationship between space services and user perception and user education [70,71]. Studies on causality issues (6) studied factors influencing readers' willingness to use the space [47,72,73], the impact of library space on students' learning behavior, information behavior [74,75], the impact of library space on campus culture [76], etc. From the current situation, librarians need to introduce more advanced and effective spatial research methods to explore more deeply the characteristics of readers' experiences, the social group relations of readers and the social role of library space.…”
Section: Spatial Methods Dimensionmentioning
confidence: 99%
“…Further documentation of the literature on research using spatial method reveals that the majority of studies currently remain in descriptive question studies (29), such as preliminary studies on the status of space use and space utilization; studies on relational questions (4) focus on the relationship between space construction and service quality and service innovation [68,69], and the relationship between space services and user perception and user education [70,71]. Studies on causality issues (6) studied factors influencing readers' willingness to use the space [47,72,73], the impact of library space on students' learning behavior, information behavior [74,75], the impact of library space on campus culture [76], etc. From the current situation, librarians need to introduce more advanced and effective spatial research methods to explore more deeply the characteristics of readers' experiences, the social group relations of readers and the social role of library space.…”
Section: Spatial Methods Dimensionmentioning
confidence: 99%
“…The La Frontera project outcomes would assist in addressing a gap in literature investigating how to establish a STEM culture through faculty development beyond grant funding. Beavers et al [13] project leveraged 3D printing in a library to first engage and create interest in fabrication programs. STEM faculty previously viewed the library as an independent unit or place, disconnected from academic programs.…”
Section: Stem Engagement Through Mentoring In a Makerspacementioning
confidence: 99%
“…Furthermore, teachers in institutions that are not yet equipped with on-campus makerspace facilities can still consider integrating this assignment by thinking of other places such as libraries or laboratories for alternative maker programs. Those programs could include any initiatives such as special interest groups on making, faculty committees for the maker movement, and student-led maker fairs in which student participants can communicate their ideas and access tools in whatever limited ways (see Beavers et al, 2019). Lastly, as remote learning becomes more prevalent in higher education in the aftermath of the COVID-19 pandemic, makerspace-based assignments can be further developed through mobile virtual workshops in which students can prompt 6.1 (2022) | Lee, Building Students' Literate Agency Through Makerspace Activities experiment with digital designs such as 3D modeling and 2D vector designs.…”
Section: Limitations and Suggestions For Further Developmentmentioning
confidence: 99%