2024
DOI: 10.1108/ijsms-08-2023-0160
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Esports for development? Exploring esports player profiles and their development and well-being outcomes

Wonjun Choi,
Wooyoung (William) Jang,
Hyunseok Song
et al.

Abstract: PurposeThis study aimed to identify subgroups of esports players based on their gaming behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness and three dimensions of quality of life between these subgroups.Design/methodology/approach324 participants were recruited from prolific academic to complete an online survey. We employed latent profile analysis (LPA) to identify subgroups of esports players based on their behavioral patterns across genres. Additionally, a one-way mul… Show more

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