“…Kelly, Derrington & Star (2022) establish that the "number of actors and complexity of interactions within the esports ecosystem bring a diversity of perspectives to policy making, which itself must respond to the tensions that arise because of competing, and often conflicting, stakeholder interests". One example of such conflicting interests are the efforts of (national) esports associations trying to implement the pyramidical-hierarchical structures well-known from the "traditional" sport system also into esports (Heidenreich et al, 2022). Such an association-type approach, based on democratic and participatory principles, is not necessarily in line with the interests of publishers as commercial enterprises.…”