2022
DOI: 10.3389/fspor.2022.869151
|View full text |Cite
|
Sign up to set email alerts
|

Esports Associations and the Pursuit of Legitimacy: Evidence From Germany

Abstract: The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports. As for-profit corporations, the publishers develop and market the electronic games as their commercial products and thus, possess exclusive property rights. Publishers control the virtual sporting environment and the rules of the game. In conventional sports, by contrast, non-profit associations administ… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 43 publications
0
2
0
Order By: Relevance
“…Further, it is also questionable whether such organisations could enjoy acceptance among players themselves. For example, Heidenreich et al (2022) empirically investigated the attitudes towards two Germanbased esports associations (World ESports Association; WESA; eSport-Bund Deutschland e.V., ESBD) and assert that these organisations struggle for recognition and acceptance among players.…”
Section: Literature Review and Theoretical Underpinningmentioning
confidence: 99%
See 1 more Smart Citation
“…Further, it is also questionable whether such organisations could enjoy acceptance among players themselves. For example, Heidenreich et al (2022) empirically investigated the attitudes towards two Germanbased esports associations (World ESports Association; WESA; eSport-Bund Deutschland e.V., ESBD) and assert that these organisations struggle for recognition and acceptance among players.…”
Section: Literature Review and Theoretical Underpinningmentioning
confidence: 99%
“…Kelly, Derrington & Star (2022) establish that the "number of actors and complexity of interactions within the esports ecosystem bring a diversity of perspectives to policy making, which itself must respond to the tensions that arise because of competing, and often conflicting, stakeholder interests". One example of such conflicting interests are the efforts of (national) esports associations trying to implement the pyramidical-hierarchical structures well-known from the "traditional" sport system also into esports (Heidenreich et al, 2022). Such an association-type approach, based on democratic and participatory principles, is not necessarily in line with the interests of publishers as commercial enterprises.…”
Section: Introductionmentioning
confidence: 99%