2023
DOI: 10.1177/23821205231211200
|View full text |Cite
|
Sign up to set email alerts
|

ESCAPE the Boring Lecture: Tips and Tricks on Building Puzzles for Medical Education Escape Rooms

Ashish S Shah,
Michael Pitt,
Laura Norton

Abstract: Escape rooms in medical education are a novel, game-based learning approach for teaching medical topics. In these escape rooms, learners complete a sequential series of medical-themed puzzles leading them to “escape” a specific story. Designing puzzles can be anxiety-provoking and may be the gatekeeper for educators in medicine to create their own escape rooms. Though there have been publications on the importance and methods of building a healthcare-themed-escape room, there is a gap in the literature on desi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4

Citation Types

0
4
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(4 citation statements)
references
References 36 publications
(49 reference statements)
0
4
0
Order By: Relevance
“…This implies that systems capable of collecting the perceptions and experiences of the participants should always be included in the design of the ER games since in this way key information can be obtained to identify aspects that can be improved [ 8 ]. Therefore, debriefing is a necessary element to be included in ER games [ 8 , 35 ], with some authors going so far as to state that in healthcare simulation, “debriefing is just as or even more important than the simulation” [ 36 ]. Some of the studies included in this review included various debriefing systems for this purpose [ 19 , 22 , 25 ], although without uniformity regarding the method used for this purpose.…”
Section: Discussionmentioning
confidence: 99%
“…This implies that systems capable of collecting the perceptions and experiences of the participants should always be included in the design of the ER games since in this way key information can be obtained to identify aspects that can be improved [ 8 ]. Therefore, debriefing is a necessary element to be included in ER games [ 8 , 35 ], with some authors going so far as to state that in healthcare simulation, “debriefing is just as or even more important than the simulation” [ 36 ]. Some of the studies included in this review included various debriefing systems for this purpose [ 19 , 22 , 25 ], although without uniformity regarding the method used for this purpose.…”
Section: Discussionmentioning
confidence: 99%
“…This implies that systems capable of collecting the perceptions and experiences of the participants should always be included in the design of the ER, since in this way key information can be obtained to identify aspects that can be improved [8]. Therefore, debriefing is a necessary element to be included in ER [8,37], with some authors going so far as to state that in healthcare simulation, "debriefing is just as or even more important than the simulation" [38]. Some of the studies included in this review included various debriefing systems for this purpose [20,23,26], although without uniformity regarding the method used for this purpose.…”
Section: Discussionmentioning
confidence: 99%
“…Similarly, it is also desirable to assess participant satisfaction with the activity [8,37]. However, many of the studies included in this review did not evaluate it or did so only superficially [15,21].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation