2021
DOI: 10.20944/preprints202107.0644.v1
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Escape Rooms in Medical Education: Deductive Analysis of Designs, Applications and Implementations

Abstract: Background: Serious games are conceptualized as a broad topic and overlap segments of more modern forms of education: e-learning, edutainment, game-based learning, and digital game-based learning. Serious Games aligns with digitalization and the modern era and creates novel opportunities for learning and assessment in medical education. Escape rooms, a type of serious games, merge mental and physical aspects to reinforce critical skills useful in daily life. It challenges logic and reasoning and demands caref… Show more

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Cited by 2 publications
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“…Escape rooms are 'live-action team-based game where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal… in a limited amount of time' [14]. Educational escape rooms have rapidly become popular within health professions' education [15]. A variety of studies have explored the capacity of escape rooms to facilitate learning in clinical [16][17][18][19][20] and professional skills [21][22][23] domains.…”
Section: Introductionmentioning
confidence: 99%
“…Escape rooms are 'live-action team-based game where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal… in a limited amount of time' [14]. Educational escape rooms have rapidly become popular within health professions' education [15]. A variety of studies have explored the capacity of escape rooms to facilitate learning in clinical [16][17][18][19][20] and professional skills [21][22][23] domains.…”
Section: Introductionmentioning
confidence: 99%