2020
DOI: 10.1080/13504622.2020.1753659
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Escape rooms as tools for climate change education: an exploration of initiatives

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Cited by 36 publications
(15 citation statements)
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“…Several studies about the application of the Escape Room in the classroom offer us very favorable results in terms of its application in different contexts [46][47][48]. Thus, its application improves all the indicators previously exposed in relation to gamification.…”
Section: Using the Scape Room As A Gamification Toolmentioning
confidence: 99%
“…Several studies about the application of the Escape Room in the classroom offer us very favorable results in terms of its application in different contexts [46][47][48]. Thus, its application improves all the indicators previously exposed in relation to gamification.…”
Section: Using the Scape Room As A Gamification Toolmentioning
confidence: 99%
“…Some authors have reported a successful use of educational escape rooms in a wide variety of topics such as in nursery [7,8], pharmacy [9], psychology [10], telecommunications [11], and STEM courses [12][13][14] or climate change education [15]. However, most of the authors do not provide evidence of a learning process during educational escape room (EER) experiences.…”
Section: Introductionmentioning
confidence: 99%
“…In fact, features of several theories of learning may be identified in an escape room activity. Zhang et al (2018) and Ouariachi and Wim (2020) argue that elements of both constructivism and behaviourism may be recognised to some extent. Constructivism because the participants construct their own knowledge based on real-time experiences with tasks in the escape room (Franco & DeLuca, 2019;Ouariachi & Wim, 2020), and behaviourism because positive behaviour is reinforced through the escape room (Zhang et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…Zhang et al (2018) and Ouariachi and Wim (2020) argue that elements of both constructivism and behaviourism may be recognised to some extent. Constructivism because the participants construct their own knowledge based on real-time experiences with tasks in the escape room (Franco & DeLuca, 2019;Ouariachi & Wim, 2020), and behaviourism because positive behaviour is reinforced through the escape room (Zhang et al, 2018). However, due to its nature of being a "live-action team-based game", an escape room activity is primarily recognised to be a didactic tool that coincides with many of the features associated with a socio-cultural approach to learning (Ouariachi & Wim, 2020;Zhang et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
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