2013
DOI: 10.1007/978-3-658-02626-4
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Erfolgreiches Charakterdesign für Computer- und Videospiele

Abstract: einschließlich aller seiner Teile ist urheberrechtlich geschützt. Jede Verwertung, die nicht ausdrücklich vom Urheberrechtsgesetz zugelassen ist, bedarf der vorherigen Zustimmung des Verlags. Das gilt insbesondere für Vervielfältigungen, Bearbeitungen, Übersetzungen, Mikroverfi lmungen und die Einspeicherung und Verarbeitung in elektronischen Systemen.Die Wiedergabe von Gebrauchsnamen, Handelsnamen, Warenbezeichnungen usw. in diesem Werk berechtigt auch ohne besondere Kennzeichnung nicht zu der Annahme, dass s… Show more

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Cited by 3 publications
(1 citation statement)
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“…To create a permanent impression, protagonists should have names that are easy to remember, which might represent significant character traits (Novak, 2012). Identification with female characters usually is possible for both genders, as long as the characters are pictured appropriately for the given tasks, whereas identification with male characters is harder for female players (Jäger, 2013).…”
Section: Game Designmentioning
confidence: 99%
“…To create a permanent impression, protagonists should have names that are easy to remember, which might represent significant character traits (Novak, 2012). Identification with female characters usually is possible for both genders, as long as the characters are pictured appropriately for the given tasks, whereas identification with male characters is harder for female players (Jäger, 2013).…”
Section: Game Designmentioning
confidence: 99%