“…Gameplay learning is fully intrinsically motivated, i.e., it is motivated solely by the goals, contextu- alizations, and mechanics that games provide (Egenfeldt-Nielsen, 2006; Fabricatore, 2000; Gee, 2003; Mitchell & Savill-Smith, 2004; Prensky, 2002) and, thus, it represents an optimal learning experience (Habgood et al, 2005; Guay et al, 2008; Malone & Lepper, 1987; Shernoff & Csikszentmihalyi, 2009). The combination of these factors (i.e., transferability to out-of-game contexts, intrinsic moti- vation, and integrative development of knowledge, attitudes, and skills) make gameplay learning a particularly relevant form of learning to investigate, emphasizing the importance of understanding which features can make entertainment games enjoyable and at the same time suitable for promoting learning processes and outcomes relevant to contexts outside the game (Boyle et al, 2016; Clark et al, 2016; Connolly et al, 2012; Granic et al, 2014; Martinez et al, 2022; Prensky, 2002).…”