2020
DOI: 10.33448/rsd-v9i1.1793
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Ensino de agentes inteligentes por meio de problemas em jogos

Abstract: The teaching of intelligent agents, presented in this study, was performed through the Problem Based Learning method. Pac-Man was selected as a case study. The constructive learning process was carried out through three stages, namely: (i) the implementation of basic agents, with the sole purpose of completing the route on the map; (ii) the implementation of real agents, considering the existence of ghosts; and, finally, (iii) the implementation of intelligent learning agents. As part of the knowledge building… Show more

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