2023
DOI: 10.3390/info14100530
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Enriching a Traditional Learning Activity in Preschool through Augmented Reality: Children’s and Teachers’ Views

Sophia Rapti,
Theodosios Sapounidis,
Sokratis Tselegkaridis

Abstract: Nowadays, Augmented Reality flourishes in educational settings. Yet, little is known about teachers’ and children’s views of Augmented Reality applications in Preschool. This paper explores 71 preschoolers’ opinions of Augmented Reality teaching integrated into a traditional learning activity. Additionally, five educators’ views of Augmented Reality applications in Preschool are captured. Mixed methods with questionnaires and semi-structured interviews were used. The questionnaires record children’s preference… Show more

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Cited by 6 publications
(3 citation statements)
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“…Although there is no unified definition of an "older" person, we adopted the World Health Organization's standard and defined an older adult as a person above 60 years old [56]. The study design is comparable to other qualitative studies exploring users' attitudes toward AR published in this journal (e.g., [57,58]).…”
Section: Methodsmentioning
confidence: 99%
“…Although there is no unified definition of an "older" person, we adopted the World Health Organization's standard and defined an older adult as a person above 60 years old [56]. The study design is comparable to other qualitative studies exploring users' attitudes toward AR published in this journal (e.g., [57,58]).…”
Section: Methodsmentioning
confidence: 99%
“…Teaching science can have a positive impact on students, particularly when conducted within the framework of inquiry-based learning, ensuring active participation rather than passive observation [32][33][34]. The utilization of Arduino in this context has become increasingly prevalent in recent times.…”
Section: Arduino In Educationmentioning
confidence: 99%
“…Numerous research works have explored the integration of AR in primary mathematics education, shedding light on its impact and benefits. The interactive nature of AR technology allows students to visualize and manipulate three-dimensional objects by blending the virtual with the real world (as opposed to, for example, computer games placed in a virtual environment), fostering a deeper understanding of spatial concepts and geometry principles [19,20].…”
Section: Literature Reviewmentioning
confidence: 99%