Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3337752
|View full text |Cite
|
Sign up to set email alerts
|

Enhancing wave function collapse with design-level constraints

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
3
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 15 publications
(11 citation statements)
references
References 6 publications
0
3
0
Order By: Relevance
“…It has already been used to generate playable levels by only propagating simple local constraints, and may thus allow us to focus on evaluating player experience for levels without basic asset placement errors. This algorithm has already been extended to add more complex level design constraints [13], and we follow a similar approach by modifying the selection probabilities of the modules. This way, we can use an iterative search algorithm on top of WFC, as described hereafter.…”
Section: Related Work a Wave Function Collapsementioning
confidence: 99%
“…It has already been used to generate playable levels by only propagating simple local constraints, and may thus allow us to focus on evaluating player experience for levels without basic asset placement errors. This algorithm has already been extended to add more complex level design constraints [13], and we follow a similar approach by modifying the selection probabilities of the modules. This way, we can use an iterative search algorithm on top of WFC, as described hereafter.…”
Section: Related Work a Wave Function Collapsementioning
confidence: 99%
“…WaveFunctionCollapse (WFC) [10] is another tile solving method, which omits a tile retrieval step. It has been popular in the PCG community and has also inspired valuable research work [11], [12]. In particular, WFC can be solved using Answer set Programming (ASP) [13], a declarative language for computationally complex problems.…”
Section: A Tile Solvingmentioning
confidence: 99%
“…We consider that generation on a garage can use the method of path planning on agent moving. Besides, Arunpreet Sandhu [18] comes up with the WFC algorithm to generate similar images. Akatsu [19] provides an arXiv:2307.03988v1 [cs.AI] 8 Jul 2023 idea for evaluating underground garage structures by feeding a series of indicators obtained from a realistic traffic survey into a modeled underground garage structure to obtain a series of evaluation results.…”
Section: Related Workmentioning
confidence: 99%