2020
DOI: 10.1109/tnsre.2020.2968869
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Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience

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Cited by 27 publications
(16 citation statements)
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“…Hwang et al explored the effects of robot-assisted (RA) virtual reality (VR) intervention on motor function (MF) and neurological function (NF) in patients with stroke (CS) [ 7 ]. Montoya et al outlined the application of immersive virtual reality-assisted rehabilitation technology in gait rehabilitation of stroke patients and compared it with traditional rehabilitation methods [ 8 ]. Hwang et al discussed the effects of virtual reality-based upper limb rehabilitation training on upper limb function, muscle activity, daily living activities, and quality of life of stroke patients [ 7 ].…”
Section: Introductionmentioning
confidence: 99%
“…Hwang et al explored the effects of robot-assisted (RA) virtual reality (VR) intervention on motor function (MF) and neurological function (NF) in patients with stroke (CS) [ 7 ]. Montoya et al outlined the application of immersive virtual reality-assisted rehabilitation technology in gait rehabilitation of stroke patients and compared it with traditional rehabilitation methods [ 8 ]. Hwang et al discussed the effects of virtual reality-based upper limb rehabilitation training on upper limb function, muscle activity, daily living activities, and quality of life of stroke patients [ 7 ].…”
Section: Introductionmentioning
confidence: 99%
“…can not only enhance the user performance (reduced task completion time) but also regulate users to gain the required motor skills. Previous VR studies have shown that virtual environments that can provide a high sense of "immersion" can help users to improve task performance [33]. In this study, we designed high-fidelity static and dynamic visual stimuli to provide a high sense of "immersion" as well as to represent real-world HRC task scenarios.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, it provides a functional parameter for the assessment of neuromuscular and metabolic mechanisms that underlie fatigue, not motor function. However, muscle fatigue does influence performance in motor impairment, and it has been explored as a complementary biomarker for rehabilitation, for quantifying the effects of fatigue in the performance of different interventions, such as virtual reality (Montoya et al, 2020). Muscle fatigue has been widely studied in robot-based rehabilitation to address the phenomenon of fatigue compensation during rehabilitation, which can lead patients to recruit trunk and shoulder during arm movements, causing an undesirable rehabilitation and risks of injury (Huang et al, 2019)…”
Section: Muscle Fatiguementioning
confidence: 99%