2023
DOI: 10.28925/2414-0325.2023.154
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Enhancing Students' Emotional Intelligence With Game-Based Learning as an Ict Tool

Tetiana Zinovieva,
Svitlana Kolot

Abstract: The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence. The study aims to understand the effectiveness of game-based learning, identify key contributing factors, and provide practical insights for learning and personal development. The article covers the principles and strategies for designing game-based learning environments that are specifically tailored to promo… Show more

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