2021
DOI: 10.16920/jeet/2021/v35i1/22065
|View full text |Cite
|
Sign up to set email alerts
|

Enhancing Software Engineering Learning Environment with Computer Games: A Case Study

Abstract: : Education gamification has been spreading in various disciplines such as languages, computer programming, medicine, natural languages, engineering, etc. Software Engineering is our interest in this work as we saw an opportunity of contribution to enrich literature and empirical studies in this area. Traditional methods of teaching Software Engineering could significantly benefit from gamification as a complementary component in student learning outcomes. We believe we can provide our students with more effec… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 13 publications
(16 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?