2009
DOI: 10.1109/te.2008.2010983
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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics

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Cited by 64 publications
(29 citation statements)
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“…This situation has led researchers to study on increasing the programming success and to develop different methods in this regard. Jiau, Chen and Su (2009) have developed materials related to concretization of programming education. Rajala et al (2008) have prepared a program visualization tool (VILLE) by using Java.…”
Section: Inroductionmentioning
confidence: 99%
“…This situation has led researchers to study on increasing the programming success and to develop different methods in this regard. Jiau, Chen and Su (2009) have developed materials related to concretization of programming education. Rajala et al (2008) have prepared a program visualization tool (VILLE) by using Java.…”
Section: Inroductionmentioning
confidence: 99%
“…In a study using games as a tool for learning programming, for example, Jiau et al [2009] claimed that their instructional framework enhanced student motivation because 60% of students "had fun learning programming" and preferred their method over other assignments. In another study, students were asked about their motivation levels in a one-item Likert scale response [Kinnunen and Malmi 2008].…”
Section: Measuring Motivation In Introductory Programming Coursesmentioning
confidence: 99%
“…A different study used a text method such as C (Saito & Yamaura, 2013). Other studies used both visual and text methods for Project-based Learning for programming based on problem-solving (O' Kelly & Gibson, 2006) and Game-based Learning (Jiau, Chen, & Ssu, 2009;Long, 2007;Vasilateanu, Wyrazic, & Pavaloiu, 2016). In addition, some works investigated attitudes toward programming (Du, Wimmer, & Rada, 2016).…”
Section: Background Programming Learning For First Learnersmentioning
confidence: 99%