2017
DOI: 10.1007/978-3-319-71027-3_41
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Enhancing Museums’ Experiences Through Games and Stories for Young Audiences

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Cited by 4 publications
(9 citation statements)
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“…through mobile devices. For this, different educational innovation and research projects have been taken into account, based on the visualization, manipulation, classification or construction of virtual objects of an archaeological nature, some of them in the environment of collaborative social networks, which allow creating, pointing out, affirm, argue, search, cite and justify archaeological investigations [ 78 – 81 ]. Development and improvement of User Experience: Creating a pleasant experience in the museum, while providing an experience of entertainment and education, is one of the motivations for the use of technological tools in museums.…”
Section: Resultsmentioning
confidence: 99%
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“…through mobile devices. For this, different educational innovation and research projects have been taken into account, based on the visualization, manipulation, classification or construction of virtual objects of an archaeological nature, some of them in the environment of collaborative social networks, which allow creating, pointing out, affirm, argue, search, cite and justify archaeological investigations [ 78 – 81 ]. Development and improvement of User Experience: Creating a pleasant experience in the museum, while providing an experience of entertainment and education, is one of the motivations for the use of technological tools in museums.…”
Section: Resultsmentioning
confidence: 99%
“…QR codes, VR and AR type technologies, among others, have always had the attention of industry and users. Due to the influence of science and technology, the projects of new museums and remodeling or development projects of the current ones, go through the use of such tools to improve the user experience [ 64 , 78 – 81 ]. Teenagers: Digital technologies can make it easier for museums to promote and create immersive experiences for young audiences.…”
Section: Resultsmentioning
confidence: 99%
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