“…With the fast progress of innovative technologies along with the affinity of many autistic people toward them (Goldsmith & LeBlanc, 2004) (Ho et al, 2019), Kinect-based videogame (Crowell et al, 2019), virtual reality (VR) (Amat et al, 2021) and augmented reality (AR) (Pérez-Fuster et al, 2022) VR and AR are among the most popular multimedia-based interventions in ASD research (Berenguer et al, 2020;Bradley & Newbutt, 2018;Bravou et al, 2022;Dechsling et al, 2021;Farroni et al, 2022;Glaser & Schmidt, 2022;Howard & Gutworth, 2020;Karami et al, 2021;Lorenzo et al, 2019;Lorenzo et al, 2022;Mak & Zhao, 2020;Marto et al, 2019;Mesa-Gresa et al, 2018;Miller et al, 2020;Parsons, 2016;Strickland, 1997;Thai & Nathan-Roberts, 2018;Zhang et al, 2022). VR provides sensory experiences in artificial environments through the computer, enabling virtual interactions.…”