2018
DOI: 10.1016/j.jhlste.2018.08.002
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Enhancing hospitality students’ motivation to learn food safety knowledge using tablet personal computer (TPC)-based simulation game class activity

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Cited by 16 publications
(7 citation statements)
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“…One of the standout simulation success stories involved students' whose motivation to learn food safety knowledge increased after participating in a computer simulation game. The results revealed that when learners are engaged in the learning material with both cognitive and affective structures learning is maximized (Yu, Sirsat, & Madera, 2018). Such perceptions show great promise for the continued use of simulation games in hospitality education to increase learner motivation.…”
Section: Discussionmentioning
confidence: 90%
“…One of the standout simulation success stories involved students' whose motivation to learn food safety knowledge increased after participating in a computer simulation game. The results revealed that when learners are engaged in the learning material with both cognitive and affective structures learning is maximized (Yu, Sirsat, & Madera, 2018). Such perceptions show great promise for the continued use of simulation games in hospitality education to increase learner motivation.…”
Section: Discussionmentioning
confidence: 90%
“…Simulation game activity has the advantage as a game of increasing a student's interest, involvement, and enthusiasm. Food safety training using a tablet PC simulation game was conducted with university students (71). The results showed a significant improvement in students' learning motivation and also found that peer interaction, perceived enjoyment, and content relevancy effected the change in the students' learning motivation.…”
Section: Resultsmentioning
confidence: 98%
“…A common implementation is called 'gamification'; it identifies the notion of using elements of video games, such as points, levels, badges and achievements, and their application in professional or educational contexts (Bidarra & Rusman, 2017). Yu et al (2018), involved unmotivated students to the issues of food safety, by examining the effects of a tablet PC simulation game as a class activity on students' motivation to learn food safety. This experience showed that there was a significant improvement for students who participated in the simulation game activity regarding learning motivation.…”
Section: Discussionmentioning
confidence: 99%