Encyclopedia of E-Collaboration 2008
DOI: 10.4018/978-1-59904-000-4.ch038
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Enhancing Electronic Learning for Generation Y Games Geeks

Abstract: This article explores a purpose built learning community, or that which Bruffee (1999) refers to as “conversational community,” of University students. The community functions primarily as a collaborative learning environment, specifically for students studying games design and development at Deakin University. Specifically this article focuses on the electronic, or online learning, “Web community” of the games students. The students typically use the online environment as a supplement to face-to-face lectures… Show more

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