2013 IEEE Global Engineering Education Conference (EDUCON) 2013
DOI: 10.1109/educon.2013.6530167
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Enhancing cybersecurity learning through an augmented reality-based serious game

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Cited by 12 publications
(8 citation statements)
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“…Mobile learning or, simply, m-learning is the didactic-pedagogical expression used to designate a new educational "paradigm" based on the use of mobile technologies [58]. Also, McGreal [55] adds that "m-learning happens in [50], [76], [17], [52], [51], [8], [28], [27], [64], [32], [37], [80], [62], [7], [31], [45], [18], [30], [20] Not mentioned [74], [70], [9] Situated learning [33], [67], [39] Cognitive theory of multimedia learning and cognitive load theory [42], [82] Cognitive load theory [73], [39] Learning styles theory [35], [38] Mobile learning context in which it is needed and relevant and is situated within the active cognitive processes of individual and groups of learners. " Thus, it takes advantage of the widely available mobile devices to provide access to learning anywhere and anytime, which changes many paradigms of traditional education.…”
Section: Fig 4 Papers According To the Design Methodologymentioning
confidence: 99%
See 1 more Smart Citation
“…Mobile learning or, simply, m-learning is the didactic-pedagogical expression used to designate a new educational "paradigm" based on the use of mobile technologies [58]. Also, McGreal [55] adds that "m-learning happens in [50], [76], [17], [52], [51], [8], [28], [27], [64], [32], [37], [80], [62], [7], [31], [45], [18], [30], [20] Not mentioned [74], [70], [9] Situated learning [33], [67], [39] Cognitive theory of multimedia learning and cognitive load theory [42], [82] Cognitive load theory [73], [39] Learning styles theory [35], [38] Mobile learning context in which it is needed and relevant and is situated within the active cognitive processes of individual and groups of learners. " Thus, it takes advantage of the widely available mobile devices to provide access to learning anywhere and anytime, which changes many paradigms of traditional education.…”
Section: Fig 4 Papers According To the Design Methodologymentioning
confidence: 99%
“…The most common way was the teacher(s), or in some cases, schools directors, working as consultants or curators. Teachers were consulted for different purposes, such Table 5 Technologies AR is combined with Study Reference AR Combination [50], [44], [42], [74], [71], [52], [64], [38], [32], [37], [69], [49], [80], [62], [7], [36], [9], [79], [48], [31], [8], [10], [45], [53], [18], [75], [19], [20], [51], [8], [77], [30], [82], [67], [70], [76] None [13] YouTube tutorial [27] Personal blogs [28] Digital sketching [17] Notes and texts provided by the teacher […”
Section: Fig 4 Papers According To the Design Methodologymentioning
confidence: 99%
“…Educational level 1 2014 [18], 2016 [16], 2016 [19], 2017 [15], 2018 [20], 2018 [21], 2018 [23], 2019 [22], 2019 [24], 2020 [17] Educational level 2 2010 [25], 2013 [32], 2014 [26],…”
Section: Thematic Categorymentioning
confidence: 99%
“…Some papers employed augmented reality on mobile devices, to design a serious game [70], to generate a new architecture [99], and to provide immersive experiences [97] [73]. This technology can be used to motivate and stimulate the use of AAC, or to aid in the learning of important concepts related to this theme merging virtual objects with real-world images.…”
Section: ]mentioning
confidence: 99%
“…Mehigan [69] talk about mobile learning system for assist in the learning of blind and visually impaired people. Salazar et al [70] presents a serious game designed to teaching concepts about cybersecurity using augmented reality. Yang et al [64] talk about gesture interaction for learning.…”
Section: ]mentioning
confidence: 99%