ACM SIGGRAPH 2016 Posters 2016
DOI: 10.1145/2945078.2945134
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Enhancing character posing by a sketch-based interaction

Abstract: ProblemSketch as the most intuitive and powerful 2D design method has been used by artists for decades. However it is not fully integrated into current 3D animation pipeline as the difficulties of interpreting 2D line drawing into 3D. Posing 3D characters from 2D input is a complex and open problem. Related WorkGuay and colleagues use the line of action to pose the character with a single line to constrain the orientation of the skeleton structure. Our ApproachWe propose a new sketch based character posing sy… Show more

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Cited by 4 publications
(2 citation statements)
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“…Once obtained the 3D skeleton for the initial binding pose, the system computes the 3D animation by reconstructing the 3D poses for each keyframe of the 2D animation. Inspired by the works of [Barbieri et al 2016], a new optimization method is introduced to convert the 2D animation. The 2D skeleton is sampled to obtain the set of 2D points Y = (y 1 , y 2 , .…”
Section: Generation Of the 3d Animationmentioning
confidence: 99%
“…Once obtained the 3D skeleton for the initial binding pose, the system computes the 3D animation by reconstructing the 3D poses for each keyframe of the 2D animation. Inspired by the works of [Barbieri et al 2016], a new optimization method is introduced to convert the 2D animation. The 2D skeleton is sampled to obtain the set of 2D points Y = (y 1 , y 2 , .…”
Section: Generation Of the 3d Animationmentioning
confidence: 99%
“…The final posing is therefore retrieved by solving an optimisation problem. Barbieri et al [7] propose a method to automatically compute the sketch abstraction, thus removing a redundant task for the user in the previous method.…”
Section: Related Workmentioning
confidence: 99%