2021 International Conference on Electrical Engineering and Informatics (ICEEI) 2021
DOI: 10.1109/iceei52609.2021.9611100
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Enhance Motivation and Engagement in Blended e-Learning for TVET Using Gamification

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Cited by 3 publications
(2 citation statements)
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“…The foundation of high-quality learning is engagement, defined as the use of time and energy to carry out an action or task differently impacted by many circumstances [10]. Students' good attendance, commitment, interaction in learning activities [11], and valuable personalities, including satisfaction, success, belonging, enjoyment, liking, skills, competence, perseverance, motivation, and courage, are examples of engagement [4] [12].…”
Section: Engagementmentioning
confidence: 99%
“…The foundation of high-quality learning is engagement, defined as the use of time and energy to carry out an action or task differently impacted by many circumstances [10]. Students' good attendance, commitment, interaction in learning activities [11], and valuable personalities, including satisfaction, success, belonging, enjoyment, liking, skills, competence, perseverance, motivation, and courage, are examples of engagement [4] [12].…”
Section: Engagementmentioning
confidence: 99%
“…Several studies showed that e-Learning (Jayalath & Esichaikul, 2022 ; Madimabe & Omodan, 2021 ; Munyi et al, 2021 ; Obi et al, 2020 ; Pangeni & Karki, 2021 ; Samah & Ismail, 2021 ), mobile Learning (m-Learning) (Kiarie, 2016 ; Rusli et al, 2019 ; Wilke, 2017 ), and augmented reality technology (Farias et al, 2019 ; Halim et al, 2020 ; Rusli et al, 2019 ) can be integrated to have a more efficient delivery of TVET. However, most of the available e-Learning and m-Learning applications are used for organization such as LMS.…”
Section: Technical and Vocational Skills Development (Tvsd)mentioning
confidence: 99%