2018
DOI: 10.1254/jpssuppl.wcp2018.0_po1-7-21
|View full text |Cite
|
Sign up to set email alerts
|

Enhance learning of difficult concepts in Pharmacology with Gamification

Abstract: Background. It is often challenging to engage students in learning difficult concepts in pharmacology as well as other pharmaceutical biology disciplines. Gamification, serious games and simulations are gaining popularity as new approaches to teaching and learning in higher education. Gamification has the potential in enhancing motivation and engagement and is used in pharmacology teaching. This study explores the use of gamification and game-based learning in pharmacology teaching with the aim to transform st… Show more

Help me understand this report

This publication either has no citations yet, or we are still processing them

Set email alert for when this publication receives citations?

See others like this or search for similar articles