Abstract:Maker activities have become popular in schools from the growing practice of projectbased learning and the development of socio-emotional skills, using various technologies such as woodwork, electronics, programming, 3D printers and other digital fabrication tools. These practices are understood as an extension of engineering education in the context of K-12 education, not only through the use of engineering technologies, but above all because they use design thinking and an iteration oriented approach. In thi… Show more
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