After several rounds of workshops on Computer Animation with Alice, a free platform for three dimensional computer animation created by Carnegie Mellon University, a pattern of styles of use was observed. Some attendants seemed to try to follow the instructions given and attempt to reproduce exactly the animation the instructor was creating. A second group concentrated on creating visually attractive scenes; a third one on inventing stories and putting models in the scene to talk to each other according to those stories. In the fourth group participants wanted to go well beyond the instructor explanations and explored features and functions of Alice by their own creating complex and action-rich animations. At some point the consistency of those observations lead us to attempt a systematic study by crafting a description of the styles and designing observation tools to detect them and measure the frequency of each one. In this showpiece we will recount the experience, describe in detail the styles observed and present the results of the systematic observation in order to receive suggestions for improvement. We hope to reflect with viewers on why the study of styles of use in Alice could be important for visual languages and computer science education.In this showpiece we will present four profiles of what we call "styles of use" that we detected over time in participants in computer animation workshops with Alice [1], a free environment for learning to program created by Carnegie Mellon University [3] which uses a block programming model to produce animations in a 3D space. After conducting several of such workshops we started noticing that participants engaged with the platform in one of four different styles: instruction follower (Fig. 2 left), scene designer (Fig. 2 center), dialogue storyteller (Fig. 2 right) and action animator (Fig. 3).In an attempt to validate our observations we designed a survey for participants and a form for an observer to fill for each participant and tested both instruments in one workshop, the results were highly revealing although the number of participants and the setting of the experiment were less than optimal.In the test run we found that the four styles appeared in an interesting mix. Grouping data from participants according to sex, age, previous knowledge of computer programming and degree to which the participant liked Alice, several interesting 978-1-4673-7457-6/15/$3\.00 ©2015 IEEE features appeared. For example, the instruction follower style is much more popular among adults than in teenagers, women had a higher incidence in the dialogue storyteller style and the action animator did not show among those that liked Alice less than the maximum mark. With limited data it is hard to make any generalization but we hope it serves as a starting point for discussion and analysis. We plan to continue with the research in order to fmd if the identified styles appear consistently across time, diversity of participants, and events, if the descriptions of the styles are clear enough ...