2011
DOI: 10.1186/1743-0003-8-38
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Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study

Abstract: BackgroundStroke is one of the leading causes of long-term disability in modern western countries. Stroke survivors often have functional limitations which might lead to a vicious circle of reduced physical activity, deconditioning and further physical deterioration. Current evidence suggests that routine moderate- or vigorous-intensity physical activity is essential for maintenance and improvement of health among stroke survivors. Nevertheless, long-term participation in physical activities is low among peopl… Show more

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Cited by 104 publications
(90 citation statements)
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“…Furthermore, there is now a growing evidence base to support their use in a variety of different rehabilitation applications including mobility and aerobic fitness [13][14][15], post-stroke rehabilitation of hand-arm function [16][17][18], balance [14,[19][20][21], pain distraction while undergoing treatment/therapy [22], and treatment of amblyopia ("lazy eye") [23].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, there is now a growing evidence base to support their use in a variety of different rehabilitation applications including mobility and aerobic fitness [13][14][15], post-stroke rehabilitation of hand-arm function [16][17][18], balance [14,[19][20][21], pain distraction while undergoing treatment/therapy [22], and treatment of amblyopia ("lazy eye") [23].…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, virtual reality games involve innovative technology that can improve the physical activity levels of subjects with chronic disabilities (Lanningham-Foster et al 2009;Miyachi et al 2010). In fact, in a recent pilot study, virtual reality game technology was examined as a potential intervention for promoting motor recovery after stroke (Saposnik et al 2010a;Hurkmans et al 2011).…”
mentioning
confidence: 99%
“…Thus, readily available, cheap equipment, such as active video game systems are currently being used for rehabilitative intervention (Miyachi et al 2010;Saposnik et al 2010b;Gil-Gomez et al 2011;Hurkmans et al 2011;Mouawad et al 2011).…”
mentioning
confidence: 99%
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“…Several studies have reported increases in energy expenditure sufficient for maintaining and improving health in individuals with mobility impairments such as cerebral palsy (CP) [12,[29][30][31][32], spinal cord injury (SCI) [33,34], and stroke [29,[35][36][37]. A literature review by Deutsch and colleagues [29] sought to determine whether evidence existed to support the use of video games for the promotion of fitness and wellness for adults post-stroke (moderate severity) and those with CP (mild severity).…”
Section: Introductionmentioning
confidence: 99%