2021
DOI: 10.5960/dzsm.2020.463
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Energy expenditure during eSports – a case report

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Cited by 13 publications
(16 citation statements)
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“…These findings lead to the expectation that sympathetic activation as an increase in HR, , SV, and cortisol could also occur in amateur esports, although to a lesser extent than in professional esports. This assumption is also supported by the case study of Haupt et al, in which a mental but no metabolic stress response was triggered in an amateur esports player (Haupt et al, 2021 ).…”
Section: Discussionmentioning
confidence: 60%
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“…These findings lead to the expectation that sympathetic activation as an increase in HR, , SV, and cortisol could also occur in amateur esports, although to a lesser extent than in professional esports. This assumption is also supported by the case study of Haupt et al, in which a mental but no metabolic stress response was triggered in an amateur esports player (Haupt et al, 2021 ).…”
Section: Discussionmentioning
confidence: 60%
“…As the only study to date that investigated metabolism and EE in esports, the case study by Haupt et al likewise did not detect an increase in metabolic response or EE. However, a major stress situation occurred during the gaming session (Haupt et al, 2021 ). At the metabolic level, these findings are supported by this study, as metabolism, expressed by the parameters O 2 , CO 2 , and RER, as well as the EE, showed no acute change due to the 30-min esports intervention.…”
Section: Discussionmentioning
confidence: 99%
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“…Physical punishment is not possible due to the digital environment in which the competition takes place. Lastly and since competitive gaming is no substitution for physical exertion, we must remind that aesthetics or health is not promoted (Haupt et al, 2021; Schmidt et al, 2018). Authorities that would usually monitor these attributes in traditional sports, including self-surveillance or beauty standards (i.e.…”
Section: Investigating the Disciplinary Mechanisms In Esportmentioning
confidence: 99%
“…This article seeks to make novel headway in the discussion surrounding the cybersport thesis by focusing specifically on a dimension of sports that is broadly assumed to be essential to the concept itself, and which has become a central theme of the discussion surrounding esports: physicality. “Physicality” can, like sports, of course mean different things, e.g., physical exertion, physical risk, or physical health, all of which have been explored by other researchers within the context of esports (Bayrakdar, 2020 ; Emara et al, 2020 ; Kocadaǧ, 2020 ; Haupt et al, 2021 ; Ketelhut et al, 2021 ; Giakoni-Ramírez et al, 2022 ; Wall Tweedie, 2022 ). Instead, I will focus specifically on the claim that there exists a gap between the physicality and virtuality of esports performance; that “where” an esports practitioner performs is only indirectly related to “where” the result of her performance occurs.…”
Section: Introductionmentioning
confidence: 99%