2021
DOI: 10.24138/jcomss-2021-0008
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Energy Efficient Two-hop D2D Communications Underlay 5G Networks: A Stackelberg Game Approach

Abstract: Although coverage and capacity are the key elements of the 5G user experience, a dominant part of the population living in rural areas still experience inferior connectivity. Several solutions have been proposed to address this issue. They include deploying small cells, increasing the number of sectors per eNodeB, and reusing signal repetition. However, most of them require complex deployment and expensive fees. Accordingly, many efforts have been deployed on coverage extension software. Even so, many critical… Show more

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Cited by 3 publications
(2 citation statements)
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References 27 publications
(40 reference statements)
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“…We will mainly be interested here in the connectivity of the all network coverage probability improvement due to minimization of congestion in the base station (BS) thanks to D2D. An energy-efficient two-hop D2D relay selection algorithm was proposed in [7] to extend connectivity to the out-ofcoverage devices. The proposed algorithm is distributed and based on the Stackelberg game in order to involve all the competing devices.…”
Section: Introductionmentioning
confidence: 99%
“…We will mainly be interested here in the connectivity of the all network coverage probability improvement due to minimization of congestion in the base station (BS) thanks to D2D. An energy-efficient two-hop D2D relay selection algorithm was proposed in [7] to extend connectivity to the out-ofcoverage devices. The proposed algorithm is distributed and based on the Stackelberg game in order to involve all the competing devices.…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, the analytical problems associated with it have raised a great interest in finding its closed-form bounds or approximations for decades [2]- [9], in order to simplify the handling of the mathematical expressions involving it [5], [6]. In fact, exponential-type bounds or approximations are often useful in the bit-error probability evaluation for the most common communication and information theory problems, such those involving coding (see, e.g., [10]- [12], addressing low density parity check (LDPC) codes), fading (see, e.g., [13], considering the FPGA implementation of a burst error and burst erasure channel emulator, being the error burst the result of a temporary reduction in the power of the received signal (fading), leading to a demodulation failure of a certain number of symbols), and multichannel reception (see, e.g., [14], considering a joint spectrum and energy efficient resource allocation algorithm for D2D communications). These approximations for the Gaussian Q-function have been developed with the objective of obtaining high estimation accuracies, to derive the error probability for digital modulation schemes.…”
Section: Introductionmentioning
confidence: 99%