2007
DOI: 10.14236/ewic/hci2007.2
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Encouraging Witting Participation and Performance in Digital Live Art

Abstract: We describe a framework for characterizing people's behavior with Digital Live Art. Our framework considers people's wittingness, technical skill, and interpretive abilities in relation to the performance frame. Three key categories of behavior with respect to the performance frame are proposed: performing, participating, and spectating. We exemplify the use of our framework by characterizing people's interaction with a DLA-iPoi. This DLA is based on the ancient Maori art form of poi and employs a wireless, pe… Show more

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Cited by 22 publications
(5 citation statements)
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“…However, the question then arises as to how this impacts others who are present in the museum, including "unwitting bystanders" (Benford et al, 2006;Sheridan et al, 2007) who may not be aware of what is taking place. Will they notice and be perturbed by unusual behaviours?…”
Section: Tone Of Voicementioning
confidence: 99%
“…However, the question then arises as to how this impacts others who are present in the museum, including "unwitting bystanders" (Benford et al, 2006;Sheridan et al, 2007) who may not be aware of what is taking place. Will they notice and be perturbed by unusual behaviours?…”
Section: Tone Of Voicementioning
confidence: 99%
“…The idea of the user experience being a journey is of course familiar to HCI and is also widely applied across the UX industry. Previous HCI research has argued that the spectator experience -that is the experience of those who observe interactions rather than directly undertake them -also involves a journey, for example from being an unwitting bystander, to being a witting audience member who appreciates what is happening [35].…”
Section: Journeys Through Audience Experiencementioning
confidence: 99%
“…Elements of audience participation in interactive performances have extensively been studied within HCI, such as the long string of location-based performances from Nottingham [7,11] where emphasis has been, for example, on location-oriented narratives in relation to larger scale performances [6,7]. Research has also explored various interaction modalities to support audience members to contribute to the performance [14,17,20,23,34,46,48]. These studies explore technology designs enabling different forms of active spectatorship [38,39].…”
Section: Participation and Interactive Performancesmentioning
confidence: 99%