2005
DOI: 10.21236/ada440420
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ENcentive: A Framework for Intelligent Marketing in Mobile Peer-To-Peer Environments

Abstract: In recent years, the growth of Mobile Computing, Electronic Commerce and Mobile Electronic Commerce has created a new concept of Mobile Electronic Marketing. New marketing models are being developed and used to target mobile users. Mobile environments introduces new challenges that need to be overcome by these marketing models in order to be successful and effective. This paper proposes a framework, called eNcentive, which addresses many of the issues that are characteristic of mobile environments. eNcentive f… Show more

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Cited by 22 publications
(30 citation statements)
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“…Even though this method achieves a substantial level of privacy, it is highly impractical as users need to physically travel to specific locations. The schemes in [14,15] also use broadcasting, but at the same time make use of opportunistic networking. In both schemes, the users download adverts directly from local businesses.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Even though this method achieves a substantial level of privacy, it is highly impractical as users need to physically travel to specific locations. The schemes in [14,15] also use broadcasting, but at the same time make use of opportunistic networking. In both schemes, the users download adverts directly from local businesses.…”
Section: Literature Reviewmentioning
confidence: 99%
“…"Wella Virtual Kiss", Mohr et al, 2003): an advertisement message is passed to a consumer by another consumer, not by the advertiser directly (Helm, 2000). Viral marketing is supposed to provide a dissemination of adverts with exponential growth and it is assumed that consumers have more confidence in advertisement messages received from friends rather than firms; there are special systems for mobile advertising following the idea of "viral marketing" (Straub and Heinemann, 2004;Ratsimor et al, 2003) using multihop ad hoc networks without infrastructure (so called MANETs, see Toh (2002)). Also the response rates reported for mobile advertising are very promising (Kavassalis et al, 2002;Schwarz, 2001).…”
Section: Potentials Of Mobile Advertisingmentioning
confidence: 99%
“…They conclude that consumers' need to experience fun to alleviate the boredom associated with repetitive tasks, to enhance entertainment needs (Pantzar, 2003) and support peer-to-peer communications, interactivity or personalisation (Barnes and Scornavacca, 2004). Corporations such as Xbox and 20th Century Fox have begun to couple m-commerce services with other channels of communication (e.g., television), allowing consumers to interact with campaigns using text messaging (Barnes, 2002b;Ratsimor et al, 2003; Davis and Sajtos, 2008;Xu et al, 2009). This means consumers can now experience the fun of the advertised brand (de Kerckhove, 2002).…”
Section: Introductionmentioning
confidence: 99%
“…This is because consumers are very intolerant of mass marketing communications (Barwise and Strong, 2002; de Kerckhove, 2002;Kleijnen et al, 2004; Duri et al, 2001) that are not permission-based from the consumers to execute communications strategies (Barnett et al, 2000; Haig, 2000; Barnes, 2002a;Ratsimor et al, 2003; Coursaris et al, 2003), and tailored to user-specific messages (Duri et al, 2001;Watson et al, 2002).…”
Section: Introductionmentioning
confidence: 99%