2010
DOI: 10.1145/1865106.1865113
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Enabling multiparty 3D tele-immersive environments with ViewCast

Abstract: Three-dimensional tele-immersive (3DTI) environments have great potential to promote collaborative work among geographically distributed users. However, most existing 3DTI systems work with only two sites due to the huge demand of resources and the lack of a simple yet powerful networking model to handle connectivity, scalability, and quality-of-service (QoS) guarantees. In this paper, we explore the design space from the angle of multi-stream management to enable multi-party 3DTI communication. Multiple corre… Show more

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Cited by 20 publications
(55 citation statements)
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“…This has been exploited during the last decade thanks to the recent development of 3D technologies and research in the capture, production, and delivery of stereoscopic content. Some works have proposed the use of 3D environments to offer immersion in tele-presence applications, such as multi-party communications [Yang et al 2010]. Traditionally, hearing has been enhanced by means of multi-channel surround audio monitors located around the listener.…”
Section: Related Workmentioning
confidence: 99%
“…This has been exploited during the last decade thanks to the recent development of 3D technologies and research in the capture, production, and delivery of stereoscopic content. Some works have proposed the use of 3D environments to offer immersion in tele-presence applications, such as multi-party communications [Yang et al 2010]. Traditionally, hearing has been enhanced by means of multi-channel surround audio monitors located around the listener.…”
Section: Related Workmentioning
confidence: 99%
“…They do not give a mechanism to prioritize content transfers which is an important component of 3D [10] and other streaming applications. Unlike Hincent they also do not provide an efficient max/min rate allocation mechanism.…”
Section: Related Workmentioning
confidence: 99%
“…Besides, such existing schemes do not find and enforce accurate rates at which peers can download content from other peers so as to minimize content transfer time. They do not give a mechanism to prioritize content transfers which is an important component of 3D [10] and other multi-view streaming applications where some streams are more important than others based on the view angle. Besides, existing work does not provide an efficient content source selection mechanism which chooses a source that leads to high throughput and low file completion time.…”
Section: Introductionmentioning
confidence: 99%
“…TEEVE (Yang et al (2010)) displays 3D live visuals from each user's view in real-time, and constructs an environment for cooperative working. However, expensive and specialized devices and infrastructures such as 3D cameras and broadband network environments are needed to construct tele-immersion environment.…”
Section: Related Workmentioning
confidence: 99%
“…In TEEVE (Yang et al (2010)), images captured by 3D multi-cameras are processed and transferred through Internet2. Since we are aiming at inexpensively implementing the functions, we decided to measure AR information using inexpensive sensors.…”
Section: Basic Ideas To Implement Fairviewmentioning
confidence: 99%