2021
DOI: 10.1016/j.entcom.2020.100402
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Empowering vulnerable target groups with serious games and gamification

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Cited by 25 publications
(22 citation statements)
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“…Teachers believe that gamification promotes teamwork and oral communication skills, [9]. In other contexts, the application of gamification provides benefits for the development of skills such as teamwork, digital literacy, English, and content knowledge (history) [69,71]. Meanwhile, Gamification has an impact on improving students' social skills [9].…”
Section: Discussionmentioning
confidence: 99%
“…Teachers believe that gamification promotes teamwork and oral communication skills, [9]. In other contexts, the application of gamification provides benefits for the development of skills such as teamwork, digital literacy, English, and content knowledge (history) [69,71]. Meanwhile, Gamification has an impact on improving students' social skills [9].…”
Section: Discussionmentioning
confidence: 99%
“…Aside from increasing participant engagement, the approach of gamifying survey questions has many benefits, such as increasing motivation and enjoyment to complete an activity [ 61 ]. This approach can also empower participants, particularly more vulnerable groups, to share their experiences in more detail, facilitated by visual, non-text cues as opposed to just presenting participants with traditional survey methods such as multi-response questions [ 62 ].…”
Section: Discussionmentioning
confidence: 99%
“…It was interesting to note that the theme of empowerment emerged in OTG but not in the RV group. Although this may have been owing to insufficient sample size in the RV group, it is also possible that specific game elements, such as providing knowledge, supporting behavior, and providing skills training, contributed to increased empowerment [ 20 ]. The game provided knowledge about psychosis and provided individuals the opportunity to learn from stories of other individuals with psychosis through the RVs.…”
Section: Discussionmentioning
confidence: 99%