2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) 2019
DOI: 10.1109/icalt.2019.00108
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Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice

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Cited by 12 publications
(4 citation statements)
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“…This could have reduced the feeling of co-presence and social presence, although these factors were not measured in this study. Future VR classrooms could benefit from implementing real-time audience feedback, as in VR applications used to train presenters' skills (El-Yamri et al 2019;Schneider et al 2019). Second, teachers reported missing the possibility of using written material (e.g., notes on a sheet or a screen), and of writing on a blackboard.…”
Section: Discussionmentioning
confidence: 99%
“…This could have reduced the feeling of co-presence and social presence, although these factors were not measured in this study. Future VR classrooms could benefit from implementing real-time audience feedback, as in VR applications used to train presenters' skills (El-Yamri et al 2019;Schneider et al 2019). Second, teachers reported missing the possibility of using written material (e.g., notes on a sheet or a screen), and of writing on a blackboard.…”
Section: Discussionmentioning
confidence: 99%
“…Some newer, enhanced approaches also incorporated biometric modalities like heart rate monitoring while speech practicing [13] or analyzing eye gaze [10]. Another direction in the development of VR trainers is developing responsive virtual audiences [10] or creating population-specific models [46].…”
Section: Current State-of-the-art In Vr Speech Trainingmentioning
confidence: 99%
“…A gamified approach, adopted in [9], framing their solution as a video game. This aims to drive user motivation and optimize their learning journey.…”
Section: Introductionmentioning
confidence: 99%