14th IEEE International Requirements Engineering Conference (RE'06) 2006
DOI: 10.1109/re.2006.19
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Emotional Requirements in Video Games

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Cited by 43 publications
(24 citation statements)
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“…In this regard, our results are similar to the viewpoint of Kanode and Haddad who said that RE should be used when the game idea is identified and agreed to be implemented [9]. It seems to be difficult to adopt engineering practices like RE at the earlier stage as suggested by [7,8], because it is common to generate tens of ideas initially but a few of them will be considered for detailed evaluation and implementation. Overall, in this study we did not observe a conflict between creative and engineering activities.…”
Section: Discussionsupporting
confidence: 79%
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“…In this regard, our results are similar to the viewpoint of Kanode and Haddad who said that RE should be used when the game idea is identified and agreed to be implemented [9]. It seems to be difficult to adopt engineering practices like RE at the earlier stage as suggested by [7,8], because it is common to generate tens of ideas initially but a few of them will be considered for detailed evaluation and implementation. Overall, in this study we did not observe a conflict between creative and engineering activities.…”
Section: Discussionsupporting
confidence: 79%
“…The development of games often starts with an idea generated through brainstorming or pitching. In this phase, the elicitation of functional and nonfunctional requirements is rarely done, but the analysis of fun and enjoyment plays an important role [6,7]. In the following phases, the role of requirements engineering is important for collecting and analyzing the requirements coming from testing the game design.…”
Section: Discussionmentioning
confidence: 99%
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