2021
DOI: 10.3389/fpsyt.2021.626387
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Emotional Dysregulation in Preschool Age Predicts Later Media Use and Gaming Disorder Symptoms in Childhood

Abstract: Background: The aim of this study was to evaluate the role of early Emotional Dysregulation (ED) at preschool age as a risk factor or predictor of later media use behavior and Gaming Disorder (GD) in school age.Methods: 80 patients (63.7% male; mean age = 4.2, SD = 1.23) who had attended a special outpatient program for preschoolers at measuring point time t1 were contacted at measuring point time t2 (mean age = 9.2, SD = 2.03). At t1, the comprehensive clinical assessment comprised Child Behavior Checklist—Dy… Show more

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Cited by 11 publications
(14 citation statements)
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References 107 publications
(81 reference statements)
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“…Excessive use of computer or video games leads to impairments or distress depending on the amount of activity. As early as in the preschool age, the presence of ED has been shown to be a predictor of media use and GD symptoms 5 years later (at about age 9) ( 414 ). Difficulties in impulse control and a limited access to emotions is associated with problem video gaming ( 415 , 416 ).…”
Section: Resultsmentioning
confidence: 99%
“…Excessive use of computer or video games leads to impairments or distress depending on the amount of activity. As early as in the preschool age, the presence of ED has been shown to be a predictor of media use and GD symptoms 5 years later (at about age 9) ( 414 ). Difficulties in impulse control and a limited access to emotions is associated with problem video gaming ( 415 , 416 ).…”
Section: Resultsmentioning
confidence: 99%
“…Furthermore, it is a known fact that deficits in emotion regulation can influence disorders, including different substance use disorders and behavioral addictions [ 27 , 28 , 29 ]. Therefore, maladaptive coping mechanisms and emotion dysregulation can increase the risk of PIU [ 30 , 31 , 32 ].…”
Section: Introductionmentioning
confidence: 99%
“…Past-year gaming disorder was measured by the 9-item Internet Gaming Disorder (IGD) scale, which was developed based on DSM-5 criteria by a workgroup of 12 international experts convened by the American Psychiatric Association (Petry et al, 2014). The Petry IGD scale has been used in numerous studies involving adolescents, including as a screening tool in an intervention study (Nielsen et al, 2021) and a 5-year longitudinal study (Paulus et al, 2021), as well as cross-sectional survey studies (King & Delfabbro, 2016;Shen et al, 2022). The Petry IGD scale is similar in content and structure to many other IGD tools, which have been administered to many thousands of adolescent participants over the last decade .…”
Section: Methodsmentioning
confidence: 99%