2020
DOI: 10.3390/s20082384
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Emotion Recognition Using Eye-Tracking: Taxonomy, Review and Current Challenges

Abstract: The ability to detect users’ emotions for the purpose of emotion engineering is currently one of the main endeavors of machine learning in affective computing. Among the more common approaches to emotion detection are methods that rely on electroencephalography (EEG), facial image processing and speech inflections. Although eye-tracking is fast in becoming one of the most commonly used sensor modalities in affective computing, it is still a relatively new approach for emotion detection, especially when it is u… Show more

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Cited by 164 publications
(97 citation statements)
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“…In the world-centered design the gaze is directed at the 2D display, while the subjects is positioned in front of a screen, with restricted head movement [26]. This system is used in experimental designs where remote or desktop-integrated eye trackers are used [27]. The head-centered design, on the other hand, measures gaze points within the video recording, which moves as the subject moves his/her head.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In the world-centered design the gaze is directed at the 2D display, while the subjects is positioned in front of a screen, with restricted head movement [26]. This system is used in experimental designs where remote or desktop-integrated eye trackers are used [27]. The head-centered design, on the other hand, measures gaze points within the video recording, which moves as the subject moves his/her head.…”
Section: Introductionmentioning
confidence: 99%
“…This has big advantages in real-world experiments, but involves some difficulties in automatically identifying what the subject is looking at. This type of system derives from advanced technologies, such as mobile eye trackers (MET) [27]. However, the eye trackers integrated into HMDs present a new VR-centered framework, where the origin of the coordinate system is the virtual environment.…”
Section: Introductionmentioning
confidence: 99%
“…In other words, where a machine can display an image and detect whether the viewer likes or dislikes it without conscious effort or action from the user. Eye-tracking has also been used for the same purpose [89]. Though less accurate for distinguishing emotions, it has the advantage that the gaze locations could be used to localize the object part that the user is reacting to.…”
Section: More Efficient Human-computer Interactionmentioning
confidence: 99%
“…Concerning multimodal integrated acquisition devices, the VR-capable headset LooxidVR produced by LooxidLabs (Daejeon, Korea) integrates head-mounted display (HMD) with built-in EEG sensors and eye tracking sensors. In addition, a phone can be attached to display virtual reality (VR) content [ 109 ]. This method can achieve direct synchronization and synchronous acquisition of eye movement tracking and matching EEG data, thus realizing high-fidelity synchronized eye-movement tracking and EEG data to augment VR experiences.…”
Section: Open Challenges and Opportunitiesmentioning
confidence: 99%