2011
DOI: 10.1007/978-3-642-24571-8_62
|View full text |Cite
|
Sign up to set email alerts
|

Emotion in Games

Abstract: Abstract.Computer games are unique elicitors of emotion. Recognition of player emotion, dynamic construction of affective player models, and modelling emotions in non-playing characters, represent challenging areas of research and practice at the crossroads of cognitive and affective science, psychology, artificial intelligence and human-computer interaction. Techniques from AI and HCI can be used to recognize player affective states and to model emotion in non-playing characters. Multiple input modalities pro… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
31
0
1

Year Published

2015
2015
2021
2021

Publication Types

Select...
5
2
1

Relationship

2
6

Authors

Journals

citations
Cited by 28 publications
(32 citation statements)
references
References 96 publications
0
31
0
1
Order By: Relevance
“…Some authors suggest, that learning per se for humans is an enjoyable activity, and that (video) games are enjoyable specifically due to the learning principles they are usually based on (Gee, 2013). Above all, games evoke emotional experiences, which, again, per se for humans is a strong motivation (Geher, 2018;Yannakakis & Paiva, 2014).…”
Section: Theoretical Foundationsmentioning
confidence: 99%
“…Some authors suggest, that learning per se for humans is an enjoyable activity, and that (video) games are enjoyable specifically due to the learning principles they are usually based on (Gee, 2013). Above all, games evoke emotional experiences, which, again, per se for humans is a strong motivation (Geher, 2018;Yannakakis & Paiva, 2014).…”
Section: Theoretical Foundationsmentioning
confidence: 99%
“…The research area of Game AI is centered in computer science, but influenced by other disciplines as i.e. psychology, especially when it comes to handling humans and their emotions [89,90]. Furthermore, (computational) art and creativity (for PCG), game studies (formal models of play) and game design are important neighboring disciplines.…”
Section: Journals Conferences and Competitionsmentioning
confidence: 99%
“…Such models are often built using machine learning methods where data consisting of some aspect of the game or player-game interaction is associated with labels derived from some assessment of player experience or affect, gathered for example from physiological measurements or questionnaires [55]. However, the area of player modeling is also concerned with structuring observed player behavior even when no correlates to experience are available, e.g.…”
Section: Player Modelingmentioning
confidence: 99%