Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition 2017
DOI: 10.1145/3059454.3059490
|View full text |Cite
|
Sign up to set email alerts
|

Emotion Hero

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 3 publications
0
2
0
Order By: Relevance
“…While many convincing training studies show only very small overarching effects (general mental abilities: Schmiedek et al 2010; face identity perception and recognition: Dolzycka et al 2014), because the ability to be trained is just an all too common ability used throughout life so often that everyday life has already maxed out individual capacity, emotion expression ability is presumably less often used and might still offer potential for improvement. Existing smartphone apps, such as Emotion Hero (Ven 2016) could easily be used as a blueprint to develop training apps for emotion expression ability and test this hypothesis.…”
Section: Discussionmentioning
confidence: 99%
“…While many convincing training studies show only very small overarching effects (general mental abilities: Schmiedek et al 2010; face identity perception and recognition: Dolzycka et al 2014), because the ability to be trained is just an all too common ability used throughout life so often that everyday life has already maxed out individual capacity, emotion expression ability is presumably less often used and might still offer potential for improvement. Existing smartphone apps, such as Emotion Hero (Ven 2016) could easily be used as a blueprint to develop training apps for emotion expression ability and test this hypothesis.…”
Section: Discussionmentioning
confidence: 99%
“…Becoming familiar with, engaging with, or 'tricking' AI systems are activities found in a few recent artworks. In Emotion Hero (2016), participants play a video game to train their emotional expressions as guided by the AI software, improving their score by practicing and continuously changing their emotional expressions [43]. In Machine Readable Hito (2017), an intentional performance of a range of facial expressions changes the outcomes of a classification process [32].…”
Section: Related Artworkmentioning
confidence: 99%